This game is unique in that the primary discrimator of the winning scores
will be the Play the World in-game timer. This means that decisions must
be quick, and time away from the game minimized. It may also mean some compromises
between games speed and sub-optimal micromanagement. We may even choose to
use the governor!
Industrious Gambit
Normally, I do not choose to send the worker to a square that I am not
immediately planning to improve. This game would prove to be the exception
to the rule. Looking at the start--I do not at all like the starting location,
but what to do. I could send the worker to the grassland to East, but that
would not reveal much. I take a look around, notice that the water to the
North is a freshwater lake, and that I can see a bit of coast peeking out
to the Southwest. I move the worker west onto the hill, and spot both
coast and a cow. EXTREME LUCK! Had I moved to the southwest, I would not have seen the cow. I have no idea what possessed me here. (EDIT: I think I specifically moved west versus southwest to see around the mountain. Since I was NOT taking detailed notes, I cannot verify with 100% accuracy). This was not a game breaker, but a significantly different result. The settler moves right after the worker, and Persepolis
is founded in 3500 BC.
I set research on a beeline for pottery, and start to train some warriors
to scout the lands. I decided to turn ON the "wait at end of turn" option.
I do not keep track of things this well to know when my last move is about
to be made. After several centuries of scouting, I happen upon an Ottoman
warrior. Osman is up warrior code on me, but does not wish to part with it.
So I sell him pottery for all his gold.
Meanwhile, with my industrious worker improving the land at lightning-speed,
I finish the granery in Persepolis and start training settlers. Of couse,
I must have been partaking of the pungent weed, since I mined through to the
cow, forgetting that irrigation will track through a city. Ah well--I was
still able to mostly outpace the AI in the landgrab--mainly because of all
the good land to my south that the AIs could not reach.
I meet the Babylonians in 2190 BC, which sets up the
following trading opportunity:
You Said, "Scientific", Right?
As you can see above, I was researching iron working. After the trade for
mysticism, that research path was abandoned for a lone scientist/min science
run at polytheism. That's right--all scientific--all cash. Would abandoning
one of our two civilization traits work out?
In 1575 BC, I have met the English. This contact allows the opportunity
for the first two-fer.
I had seven cities, with another settler in production
in 1000BC. Persepolis was suffering from my weed of not irrigating though
the city to the cattle, but it was still churning out settlers alternating
with spears.
I played another two-fer with math, which netted me ironworking
in the two-fer. And of course, the only iron in reach is smack near the Ottoman
capital--this would lead to some interesting times--but more of that later.
During the time between 2000-1000BC, I was running a min science polytheism
gambit. The math two-fer was part of the buying of technologies two turns
before the gambit completed. I knew that the AIs had mapmaking, and suspected
they had more beyond writing, so I bought into warrior code (for HBR) and
writing, as well as the math-iron two-fer. Now my fingers were REALLY crossed--hoping
to complete the min science run with a monopoly. Would it work?
Just one century later, the Persian people again rejoice,
as we have found yet another new friend.
Otto is also behind in technology, but is willing to introduce us to his
friends for a small fee.
Brennus is happy to meet us, and gives up his world map
for polytheism. Let's review: Polytheism nets horseback riding, code of
laws, map making, contact, about 1000g, and full world maps. I would say
that was a successful min science run.